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SkinPlata
Game servers

Skin donations for MU Online servers

Players pick an amount, pay with skins and their WCoin is on the account. The installer knows the common server files.

PHP 8.0+ (curl, PDO)SQL Server or MySQLHTTPS skinplata-mu-online.zip · 81 KB Free
How it works

What your customers see

They choose Pay with skins

Right next to your other payment methods, at the price they already see.

They pick skins and accept one trade

CS2, Dota 2 and Rust items, priced live, until the total is covered.

The order completes on its own

A signed webhook tells MU Online, and USD lands on your SkinPlata balance.

Setup guide

Live in a few minutes

  1. Create a projectIn your SkinPlata dashboard open Projects and add your site. Copy the project key, the live and test secrets and the webhook signing secret. You can test while the project is in review.
  2. Upload the moduleUnzip skinplata-mu-online.zip, upload the folder to your server website (for example as /donate) and make its data folder writable.
  3. Run the installerOpen /donate/install.php. It checks your host, verifies your keys, lets you choose MuEMU, IGCN, X-Team or a custom table and tests the game database connection.
  4. Set your pricesName your currency, choose how much one dollar buys, add bonus tiers and limits. The installer locks itself when you finish.
  5. Connect the webhookPaste the webhook URL the installer shows at the end into your project in the SkinPlata dashboard as the Webhook URL.
  6. Test, then go liveDonate in test mode to a test account, check the delivery in game, then switch to live.
FAQ

MU Online questions

What does the MU Online integration cost?

Downloading and installing it is free. 0% fees on payments, purchases and payouts. No setup or monthly fee, and failed, expired and returned payments cost nothing.

When is a payment marked as paid?

When the trade is final. The integration checks the signature of every webhook and reads the payment again from SkinPlata before it changes anything, so nobody can fake a payment from the browser.

What about Steam trade protection?

Steam can hold traded items for up to 7 days. Until then the payment waits on hold and nothing is delivered. When the hold ends it completes on its own, or you release it early in your dashboard if you trust the customer.

Can I test before going live?

Yes. Your project has a test secret that works while it is still in review. Test payments use real items and prices, but nothing moves: you play every outcome from the checkout.